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shaman oga
Nexus Balusa Horizon
2882
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Posted - 2014.09.29 19:04:00 -
[1] - Quote
Along with the logistic class, commando class need a rework.
Its role it's overlapping the assault role, the problem is that assault can be better in everything than a commando. P Take a look at both these quick fit i made: Min assault fit Min assault stats
Minmando fit Minmando stats
The assault have: +110,45 more eHP +3 armor rep same shield recharge delay -1.33 second shield depleted delay (and have more shield extenders) +0.76 m/s movement speed +0.68 m/s srafe speed +1.11 m/s sprint speed +52.5 stamina +10.5 stamina regen -9 scan profile -4.5 scan precision same scan radius
Non written bonus: Smaller hitbox Grenade slot Better capacity (due to -25% bonus on light & side arm and nades)
The commando have: +10% damage +130 melee damage 2 light weapon slot
Is it worth to use a commando over an assault? No, unless you are AV with a SL/PLC, but with the buff to sidearms, it's pretty safe to use an assault even for AV.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2882
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Posted - 2014.09.29 19:04:00 -
[2] - Quote
R
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2882
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Posted - 2014.09.29 19:12:00 -
[3] - Quote
Vulpes Dolosus wrote:You can swap out the shield extenders for damage mods and have it do insane amounts of damage.
This is the purpose of the commando. This is only a test fit to compare tanking capacity and resources in similar fits.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2883
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Posted - 2014.09.29 20:09:00 -
[4] - Quote
Bahirae Serugiusu wrote:Commando also gets a damage bonus for using near all of that factions weapons and can carry at least two light weapons making them more effective then the Sentinel with one forge gun who is easy pickings for other infantry. Assault gets a bonus for only one weapon and a pretty meager bonus at that. Minmatar Assault gets a small clip size for the Combat Rifle meanwhile Minmatar Commando gets a bonus for projectile weapons and explosives which also includes swarm launchers and mass driver which are both devastating weapons in the right hands. 1) You forget the recent sidearm buff. 2) Without damage mod on a boundless CR, damage per clip of minmando is 1817, dmg per clip of an assault is 2064. 3) Min assault can fit AV nades 4) All weapons can be devastating in the right hands, i don't want to say commando is useless, i have both proto minmando and proto min assault, i have fun with both, but assault is technically better in everything.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2883
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Posted - 2014.09.29 20:15:00 -
[5] - Quote
TheD1CK wrote:People overlook the benefit of 2 light weapons.... If you have 2 highly SP invested weapons and a commando suit it can work, and quite well at that
- Mass Driver/Plasma Cannon/Laser/Sniper + Rifle = Suppression
- Shotgun/Plasma Cannon/Rifle + Rifle = CQC Slaying
- Swarms/Plasma Cannon + Rifle = AV
- Dual weapons = Like a Boss
Most light weapons have good stopping power, combine 2 of these well and it will work There are a few other setups but the ones above would give you the most effect IMO Buffing a suit that carries 2 Light weapons could be a really bad idea....
I've 2 different commando in 2 different char, both racially fitted, i don't say they are not good, it's really fun to play, especially with galmando in plc+ar combo, but it miss that something, surely a resource buff is needed.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2886
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Posted - 2014.09.30 08:08:00 -
[6] - Quote
Commander Noctus wrote:shaman oga wrote:Bahirae Serugiusu wrote:Commando also gets a damage bonus for using near all of that factions weapons and can carry at least two light weapons making them more effective then the Sentinel with one forge gun who is easy pickings for other infantry. Assault gets a bonus for only one weapon and a pretty meager bonus at that. Minmatar Assault gets a small clip size for the Combat Rifle meanwhile Minmatar Commando gets a bonus for projectile weapons and explosives which also includes swarm launchers and mass driver which are both devastating weapons in the right hands. 1) You forget the recent sidearm buff. 2) Without damage mod on a boundless CR, damage per clip of minmando is 1817, dmg per clip of an assault is 2064. 3) Min assault can fit AV nades 4) All weapons can be devastating in the right hands, i don't want to say commando is useless, i have both proto minmando and proto min assault, i have fun with both, but assault is technically better in everything. 1) A Light weapon and Sidearm are still worse than two Light weapons, both for slaying or AV, or both at the same time. 2) Per clip is not a good comparison, since the Assault automatically gets 25% shots per clip and would need to land every single one of those bonus shots to reach 2064 dmg/clip. Consider that the Minmando deals more damage in a shorter time (and does not need to be as accurate). 3) AV Grenades are limited to 2 unless you are using a nanohive, which the commando can copy but with light weapons that go long range. Swarms are much more useful on the Minmando, both ammo-wise and damage wise than AV. Also, you can have two swarms if you wanted. 4) While all weapons can be "devastating in the right hands", having a healthy damage boost makes that weapon even more lethal. I really don't miss a second light weapon when i'm playing scout, assault or heavy (i miss a second weapon when logi sometimes). Even if per clip is not a good comparison, you can can see that assault potentially can deal more damage than commando with the same weapon. AV nades are better than people think, the problem is that nobody use them because nobody is AVing in the old school way. Regarding the damage buff, on most of the assaults you can sacrifice a little tank for 1 or 2 damage mod and reach almost the same amount of damage and have more or less the same HP of a commando.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2886
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Posted - 2014.09.30 17:31:00 -
[7] - Quote
CommanderBolt wrote:I used to be a commando user a long time ago but I speced out of it when we got that old old respec way back when.
This is just my personal opinion but the biggest things that made me dislike them was the fact that they were a heavy class. Big hitbox and slow speed. The slow speed was a major off put for me.
That and the fact that back then the regeneration of the suit was very weak too. The problem about this is that HP and mobility are not tied, with heavies you have a great speed penalty but on the other hand you have a large HP pool, with commando you have slightly better mobility than heavies but you also can't rely on similar HP pool. You also can't counter it due to the lack of slots and pg/cpu.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2886
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Posted - 2014.09.30 17:46:00 -
[8] - Quote
Sgt Kirk wrote:shaman oga wrote:CommanderBolt wrote:I used to be a commando user a long time ago but I speced out of it when we got that old old respec way back when.
This is just my personal opinion but the biggest things that made me dislike them was the fact that they were a heavy class. Big hitbox and slow speed. The slow speed was a major off put for me.
That and the fact that back then the regeneration of the suit was very weak too. The problem about this is that HP and mobility are not tied, with heavies you have a great speed penalty but on the other hand you have a large HP pool, with commando you have slightly better mobility than heavies but you also can't rely on similar HP pool. You also can't counter it due to the lack of slots and pg/cpu. So what are you using the suit to do? Because the Commando definitely is not a solo'ing suit which should be obvious. I'm asking you the same question, i use it when i'm squadded, when we already have an edge over the enemies or if i need it in particular situations. It should be more viable for a generalist playstile, without a nerf on specialized gameplay tactics.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
Nexus Balusa Horizon
2892
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Posted - 2014.10.02 11:49:00 -
[9] - Quote
Alena Ventrallis wrote:First, we must decide what commandos are supposed to do. Are they heavy assaults? What is their role on the battlefield? Only then can we figure out how to implement them.
Simple solution to me would be give them an extra slot with cpu/pg to match, but that seems more of a Band-Aid than a solution. The problem is that assault and commando roles are the same. A little rework is needed, especially on cpu/pg, i don't think commando need a overall change, just an improvement, to be better than assaults in certain situations (e.g area defense), where you don't need to move too much.
While heavies are more static and better at point defense, assault have a better mobility and they can move from point to point and chase enemies, commando should be able to move faster for a shorter time (assault mobility, heavy stamina or current commando stamina), allowing them to easily patrol a bigger area than a heavy but without the capability of an assault.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
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shaman oga
The Dunwich Horror
2939
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Posted - 2014.10.30 10:28:00 -
[10] - Quote
Native reps are good thing for all commando, but i think it's still not enough, waiting for echo after 1.9.
S.H.W.Y.P.N.
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